Each biome has a predominate ore which can be seen in small piles on the surface and found in that biome near bedrock. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death. Better feedback when trying to combine parts out of your skill range. Added new Zombie Gore Block System: corpses decompose into a bloody terrain pile which can grow if more zombies die near or on top of each other eventually live zombies will use the gore blocks to cross over your spiked pits or jump over your fort walls. Adobe arch blocks in prefabs cannot be repaired. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. Fixed: Tweaked brass faucet textures to regain lost color from PBL lighting switch, Fixed: Added collision to glass pane prefab, Fixed: Durability bar of zombie corpse may be displayed, when hitting the zombie for the first time, Fixed: Map can be scrolled outside its borders, Fixed: Crawler keeps climbing an obstacle when hunting instead of attacking it, Fixed: Upgrade icon stays as crosshair when opening backpack while upgrading, Fixed: Players may respawn in fallout zone if bedroll was close to the area and spawn near bed option was selected, Fixed: Items wielded by character clip with their model when aimed at the ground. Added: Launcher switches to disable EAC on Linux / OSX, disable NativeInput module on Windows. Added Vitamins to the loot which boost wellness and cure Dysentery. Changed: Removed Calipers and ToolAndDieSet from treasure chests. Changed: Made most recipes use 5 or 10 items, not 3, 7 or 9. Removed spotlights from random construction loot crates. Fixed: The player cannot turn the Camp Fire on if he puts wood in second or third slot. Changed: Markers are now LIFO sorted by priority – zombies should seek the most recent marker instead of meandering. This page was last edited on 19 October 2020, at 22:06. Hey Survivalists, Changed: cornmeal is now made from 1 corn and you get 1 cornmeal. Added Biome Zombie Spawning masks. Like Dogs bears have a give up time where they will only chase you so far. Thanks! Set other ones as developer blocks. Fixed: Shotgun with Shotgun Slugs is overpowered. This also reduces the stuttering feeling A15 had when mouse looking. Changed: Deleted unused old tree materials. The default graphics options have been adjusted for better general performance. The new system allows buffs to affect other buffs, buffs to affect zombies and animals and even apply critical and timed damage. Dire wolves no longer chase zombies, and give up the chase after 30s instead of 45s. Added a new right click action menu that includes craft, take, drop, equip, wear, heal, eat, drink, read, examine, attach, scrap and split. Added: Sporadic dirt/grass to stone sub biomes. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds. Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets, Added 3 new snow biome zombies including the, Added dynamically sized loot containers and UI, Added new server info panel for the server browser window showing all game options, Added game options to Disable/Enable NAT for player hosted games, Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected, Added new Take All loot container hot key which shares the players reload binding, Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded, Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions, Added paging for game options panels to accommodate the growing number of game options, Added new tooltip hints when placing items in the forge, Added weight to tools so all sensible items can be melted down or turned to scrap for forging, Added text entries for new enemies, items and molds, Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color, Added a new business to the plains and 4 new campsites at various biomes to Navezgane, Added car wrecks in the world with static crawler and dogs spawners in the areas, Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane, Added more cars, road signs and light poles to the new larger Navezgame, Added many new player starts spawn locations to Navezgane, Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane, Added military loot to new military munitions chest, Added medicine cabinet as a new type of loot list, Added mold icons for lead, iron, brass, aluminum and copper ingots, Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets, Added icon for stone axe, sharp stone and iron bars, Added new scrap iron, brass and lead models and icons, Added full sound sets for crafting, forging, map and build menus, Changed the size of Navezgane increasing it by 33%. Changed: Dogs no longer turn to animal gore. Changed fat zombie cop puke attack range 33% shorter and half damage to players, Changed all firearms to use bullets instead of magazines to work better with forging of bullets, Changed all metal objects now have weight so they can be scrapped into metal for the forge, Changed removed iron ingot recipes, they must be forged now, Changed zombie spawning in major cities during day to have more zombies and respawn faster, Changed biome spawning so that min distance is 16 was 32, Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them, Changed metal_medium and metal_hard to have more durability, Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility, Changed paintings, modern couches, end tables and small televisions so they can be picked up, Changed removed Fat zombie cops from Diersville, they will be limited to night spawning, Changed City Biome to have more day walkers, Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets, Changed Sun movement is now from east (morning) to the west (evening), Changed Snow zombies to use fat zombie hand attack, Changed removed m136 rocket launchers and rockets from wall safes, Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system, Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes, Changed spawn locations marked by stars are no longer shown on the map, Changed snow blocks now have a chance to drop dirt, snow and clay, Changed camp fire recipe to use a log circled with small rocks, Changed bullets so they can be broken down to retrieve ingredients, Changed coming next load screen image for next release, Changed throworganichitstone1.wav to sound more like flesh hitting stone, Changed all ammo pieces and individual bullets to stack 500 per item, Changed recipe so you get more gunpowder from coal and potassium nitrate, Changed increased chance for clay drop on all top ground layers, Changed cinder blocks so they can be picked up, Changed ladders so they burn as fuel in the forge, Changed buckshot to get eight from one lead ingot. Fixed: Medicine skill does not increase effectiveness of medicine items. Changed radiated terrain texture, added more loot to cupboards, Changed Added peeling paint and grunge to Diersville houses and white door, Changed reduced cars in Diersville and gravestown for performance, Changed the way chunks are build in background threads to optimize them, Changed scrap metal wall and reinforced scrap metal wall art, Changed dirt grows into grass, grass grows into tallgrass, Changed ramp trussing textures to use new scrap metal textures, Changed redwood cabinets plain on sides and bottom, Changed removed blob shadows on all entities (zombies, animals, players, etc), Changed Biome intensity fading now also over time, Changed winter biomes have less fog and brighter midday, Changed dirt to sides of burnt forest blocks and burnt forest dirt on the sides of the wasteland blocks, Changed tweaked cupboard loot. The leather book now only locks leather creation. (except for Board Stairs without railing). This patch is save game, network and backward compatible with A10.4 b9. Changed: Zombies spawn from a sleeping position and stand up, Changed: All trees are now defined as multiblocks and support blocks up to likely heights, Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc. Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective. Fixed: Volume was too high for rain & thunder, Fixed: Hide leg armor hides clothing so it doesn’t clip. Changed hot key timeout to 0ms (old: 300ms) this helps with holster/unholstering problems, Changed river water so it adds 15 hydration instead of 10, Changed Entities are spawning now 0.5 to 1m higher to adjust to the smooth terrain fixes zombies and animals falling through the world on spawn, Changed updated window reflections to correctly change brightness at night, Changed updated window models to allow proper alignment, Changed stone axe to dig dirt with 9 hits, Changed doubled land protection of dirt to reflect new easier digging of non-land protected dirt. - unable to remap reload/take-all key, should now map correctly. Changed spawning rules if player has a bed he can choose to spawn on it or near it, if he doesn’t have a bed he spawns randomly on one of the world start points. Changed: Water Particle Limiter is now Water Particle Count. Fixed: Recipes/Skill/Quest list have hover sounds, action buttons don’t. We’ve greatly improved random gen with many improvements and additions including: A new journal tip system has been added to the main in game menu signified by a pen icon. Fixed: Chainsaw is listed as blade weapon skill. Backpacks now guarantee a food item, with a chance for weapons or parts, a chance for melee weapon and a chance for an armor or clothing item, Changed cars now guarantee one auto part and have a chance to drop a tool and a junk item, Changed scaled coal texture to be smaller, Changed stone and potassium nitrate textures, Changed Random Gen Description in English.txt, Changed farming. Fixed memory management on dedicated servers: now if players disconnect their memory is freed and not cached any more. Bullet tips and similar materials do not require a perk. We’ve also redone collision and ragdoll on all enemies for better combat and more believable deaths. Localization needs to be fixed for smelly foods. ... 2016 — Telltale Publishing today announced the release of hit survival horde crafting game 7 Days to Die on PlayStation 4 and Xbox One for the first time, as a digital, and a retail product in collaboration with … – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player, The “loot label” in the game on loot containers is now hidden by the bag again, Game Options now saved with the save game, Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down, When picking up a torch now you get the item and not the block torch, Animated Wrench / Repair tool and added repair sound, Some items now have new and better models and icons, You now need to use paper instead of sticks to create a campfire, Increased iron ingots in supply crates and how much you get from ore, Blocks involved in an explosion now drop its destroyed block with a chance of 50%, Blocks involved in falling now drop its destroyed block with a chance of 70%, Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal. Electric Fence Post – The Electric Fence Post shocks players and zeds who move between two connected posts. Changed: Scrap Cable is no longer used. Wolves are found in the green forests, snow biomes and plains. The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Added a new high-res acid puking hulk model. Accuracy overhaul for all ranged weapons. Fixed: Basic clothes clip through each other and through armors. Lab equipment shipping crate + loot container for prefabs. Changed: Updated black letter font texture. ignore existing formatting and start your own. You won’t recognize the world. If the block zombie corpse has loot in it and is destroyed, it will spawn a rib cage model that contains the loot instead of a backpack. Added: Preset Miguel, Male, Hispanic, 5ft 10 in, 35 years old, Shop Teacher, who likes Restoring Cars. With the wire tool equipped you can see many useful things including: a components power usage and power status, the flow of power from parent to its child component and the aiming of objects with motion sensing. Fixed: Increased voices on .44 magnum from 5 to 6. Changed in game option main categories to Stock, Modded and Multiplayer reorganizing the options under these 3 new fields and reordered the options under them to better match our new server browser structure. Fixed: Zombies attacking immediately from stun state instead of getting up. Changed: Made most of the corn at the Navezgane farm dead there are still some harvestable corn there to loot. Changed: Coal and nitrate can be found in loot. Hip fire is less accurate than iron sights. This can be fixed by switching hold items, Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build, Animals and zombies will occasionally spawn and fall through the world, Cars are sometimes sunk down into the world, Mac clients cannot connect to EAC protected servers this will be resolved hopefully tomorrow, Added all colored tank tops to loot lists, Added red denim pants, brown denim pants, and plant fiber plants, Changed Burning can now be debuffed by drinking any water or juice, Changed coffee is always drinkable for an energy buff, but now offers negative hydration of -1, Changed torches can no longer be stacked and cannot be placed on a wall by themselves. Added crafting time for crafting which improves the survival experience. Fixed: Environment – Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike. It’s the largest city so far. Changed: Weight of brass to stop scrap brass exploit. 100% is 100% particles rendering, now, instead of the reverse. - Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string. Fixed: clients not animating after ragdoll on server. Stats do not show for lvl 0 crafting skills. Added local impact sounds for distant shots scored. Steel smithing does not display required science skill. Fixed: Walking animation of Frozen Lumberjack stutters and loops incorrectly. Added new biome type wasteland hub with custom spawning definition for random gen cities, Added overhauled most of the GUI including the new belt, backpack, compass, map, freinds list, character screen, loot container and more as well as new gui functionality and Truetype fonts. - item duplication bug when moving items to inventory. Improved visuals for throwing (molotov + small stone): less lag after thrown away. Changed: Adjusted a few heights of characters. Everyone can repair a machete but only expert weaponsmiths can craft new ones. Changed: Brightened female hair 01 to match other hairs. Fixed: Minibike screen text stays on screen after picking up chassis. Trader Issues: Missing Trader, missing POI, odd hours, etc. Fixed: clients not ragdolling after death animation. Beware of getting wet in the cold areas. We’ve added a new craftable Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted. We have added new block shapes for the creative builders to use and improved the placement mechanics. Changed: The hoe is not a very good repair tool. It takes three hits instead of four. NAT Punchthrough for player ran servers as well as dedicated servers. Added: Preset Clint, Male, Caucasian, 6ft 2 in, 35 years old, Bull rider, who likes cigars. We love the idea of gore blocks, but until we can polish it up and get it working right we have to turn it off for now. Fixed: Floating buildings in Random Gen Worlds. Fixed: Forge and campfire can be burning underwater. Changed: UMA clothing now has Overlay0 – 4 for overlays. We have added many new items you can get by looting, harvesting or purchase from traders. &Fixed army camps xmls so wilderness was spelled correctly causing them to not show up in random gen Changed mailboxes now have a chance to have book loot. Fixed: Make workstations closable with “E”. Fixed: Weapons that loop audio when swapping – eg. Fixed: Character Screen has text overlap with long character name. Fixed: Fixed zombie stuns: bullet/explosion damage stun is not based on player stamina. Changed: Allow commands to have default permission levels, Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit, Changed: Hitmask properties for thrown items. Changed: Improved snow shader, cobwebs blend with fog, lighting transitions and shadow transitions throughout the day/night, and increased moon’s sprite brightness. to dev-flagged. Changed: Several buffs reset/extend durations instead of bouncing off an existing buff. Changed all blocks that use the shape of the pine tip are now only 1m height. Changed: Reduced movement and stamina penalties for cold and hot weather survival. Fixed buffs can kill people with friendly fire, like light someone on fire with a torch who is your friend. Fixed: Leather duster is no longer shown as craftable. Deleted old duplicate hair textures. Changed: Player stamina loop not played until < 50% stamina. Fixed: Removed oversized flare from flashlight. We’ve re-organized the rwgmixer.xml and it’s spawning groups and now have every POI spawning as intended, POI location size restrictions have been removed so every location will now be included in possible locations lists. Fixed: Character movement is affected after disabling sneaking mode on poured water. Wire tool can be used to find weak electrical traps on pvp. Files: 7 Days to Die v1.18 (USA) PS4_7_Days_to_Die_CUSA03446_01_Game_Full_psgames.by.pkg (1.6 GB) PS4_7_Days_to_Die_CUSA03446_02_Patch_v1.18_psgames.by.pkg (1.2 GB) Blood draw kits can be reused to make blood bags. Changed: Stone tools require more small rocks. Fixed: RWG Shotgun Messiah floor tiles replaced with asphalt/gravel blocks. Blocks can have a “handle face” orientation, defaulting to sticking a certain side of this block to whatever surface you are pointing at. Zombies will respawn in their volume if the volume has never been cleared or nobody has visited it in 5 days. Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed). Changed: Reactivated object pools on dedicated servers, better clearing of pools when no players are connected. Fixed: SWAT helmet clips through female head, Fixed: Jumping animation is glitching when character is in idle state. Fixed: Minibike 3D model’s position in the Assemble Menu is dependent on the position of the Minibike in-game. Changed pistol book so it gates pistol part mold crafting instead of pistol crafting. Fixed: Deleted unused duplicate player body textures. Fixed: Golden rod Is sometimes spawning on the wrong axis. Then craft a chassis and place it in the world. Changed: Audio source falloff adjusted for minibike. Crafting - 5/10 Crafting could be better, it is what it is though. Added: Chainsaw revs for rapid button press. It is not possible to pick up blocks in other player's land claim area any more, Increased the drop chance of quests and treasure maps, Increased low end damage of the iron fireaxe, Lower resource cost for basic wood building blocks, Increased shotgun damage, mostly on lower quality guns, Animal gore blocks are not being cleaned up on servers, When you focus on the centre of a wood frame and try to place another, you loose the frame, Offline players will have a bedroll icon if someone picks up their bed, Molotovs hit client players when walking/running backward, Electrical traps can be found in the traps crafting tab, Traders do not carry compound bows and parts, Wrong upgrade sounds on blocks upgrading to poured concrete, Dysentery description does not mention that it is lethal, Crafting/repair costs of sod and other dirt types are inconsistent, Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits). Fixed: Hide Jacket (Armor) uses armor slot. Fixed: The user is able to throw away held item by putting it between grid in inventory. Healing from eating food has been reduced in general. Players can get NRE if they quit from a dedicated game and start up a new Navezgane game. Fixed: Downgraded cobblestone ramps stay rotated the correct way. Pressure Plates 1x1 can be placed on offset terrain and are uneven. Clients try to connect with directly to IP/port with Unity Networking first and only fall back to Steam Networking if it failed. Your wellness influences your stamina and health cap and can go from 0 to 200 over boosting these caps. Signature feature: Long Red Hair. Helper blocks to randomly spawn a working or busted workstation. The best prices for 7 days to die (PS4) key The product is not currently available. Fixed: Players spawning in hubs and near POIs in RWG. Added: Recipe for new large bed. Wolves don't lunge attack through the player and doors now. Many options accessible from the game options menu. Also set the orientation of a bed correctly, - when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more, Added Game browser client refresh improvements with master server, Degradation now affects the damage all weapons do, to blocks as well to entities, Added Right mouse button on an empty bucket now uses 5 water blocks to fill the bucket, Added new player_ointment sound for applying aloe vera, Added new auger_reload and chainsaw_reload sounds and animations, Added new bucketfill_water, bucketplace_water and bucketbail_water sounds for new bucket and water functions (Rick), Reduced probability of finding Rocket Launchers in, Changed it so falling blocks don’t spawn items any more, Changed Aloe cream so it heals the player when used, Changed algorithm for calculating explosion damage to blocks, Blocks destroyed when falling on stability drop only items if the fall distance is less than 3 meters, Removed telnet support on a dedicated server. Can be fixed by tabbing in and out of the game. Added: Bedrolls can be repaired with 10 plant fibers per section. This can easily be covered with perks. Added Broken Battery Bank, Broken Generator Bank. Fixed: Displayed Loot quantity in container is not updated after using Quick move. 4 new skyscrapers have been added to the game. Changed: Unified all railings with master blocks, Changed: Pine forest spectrums, its darker at night and more natural looking. Fixed: Woodshingle apartment building has floating trash container. Added: Negative sound needed for “No room in Queue!”. Changed: Glass only takes 10 units of glass and 1 clay instead of 100 and 10. We’ve added some new zombies and some boss variants to improve game stage challenge. We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab. Changed: Improved the plains biome sunset. Fixed startdedicated.bat makes sure the steam_appid.txt contains the clients AppID, Fixed alt tabbing would cause UI artifacts on player model, Fixed pressing random many times would cause the textures to start offsetting, Fixed joining game through steam was skipping player profile check, Fixed planted trees go invisible after growing, Fixed the Iron armor and scrap armor sets now have their materials and textures working, Changing screen resolution/fullscreen causes weird character texture rendering. Changed: Zombies can now be cleared out of the wasteland and city for 24 hours in small zones. Changed: Renamed animal hide pants to animal hide leg armor & icons. the football stadium can spawn, POI Picker code improved, ensuring a more even distribution of POIs, POI location facing directions have been fixed so their fronts face roads, POI height is checked against it’s spawn height to ensure it’s not placed too high in the world, City, town, and rural Hubs are now Socket Hubs and spawn based on terrain available. Added: New workbench station which allows you to craft extra items. Fixed: Zeds unable to consistently hit player when you are very close to them. Changed client inventory is now saved every 30s to the server or when the client quits. Take on the challenges of crafting, survival, and exploration by yourself or pair up with up to 3 friends. (-1 in config file), Added new door locked, locking and unlocking sounds for new door features, Added a new door and chest password sound set to sounds/misc, Added drinking water from stream animation, Added new prefab style rock boulder resources to biomes which can provide some above ground minerals, Added upgradable wood frame for new construction of wood player bases, Added assigned new icons to buffs for medicine and first aid for bandages, Added bandage recipe from cloth strips. Compare it to the server cfg file found in your 7 days directory. The bedroll newbie quest is #1 instead of #7 in the quest chain. Fixed: Eating two units of any kind of food raises Food stat for only one unit. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement. Deserts have a rare chance of rain. Changed: Increased vitamins wellness gain from 0.5 to 1, Changed: Sledgehammers have a chance to sprain legs, Changed: All cars in the world and in prefabs are the new cheaper versions that look just as good, Changed: Removed wasteland car from project, Changed: Introduce a radius for tree seed placement to prevent tree griefing or abuse, Changed: Door frames are made of weak wood and weak metal respectively, Changed: Small spike traps to be wood weak, Changed: Reinforced wood metal was too shiny, Changed: Removed all water gain from food, Changed: Increased chance for automotive loot in working stiffs crates, Changed: Tweaked auger damage for new block hit points, Changed: Spider zombies are no longer scout zombies, but a new female zombie is, Changed: wood upgrades to all cost 5 wood, Changed: Added random ore back to all biomes, Changed: Updated rocket launcher textures, Changed: Bacon and egg recipe uses meat and eggs, Changed: Harvesting crops via e or destroying them yields the same, Changed: Wood weak material is harder to destroy, Changed: Wooden desk to use wood weak material instead of cloth furniture group, Changed: Unified crop and plant harvesting. Default is 30 blocks/meters away. Added web based control panel access for dedicated servers, Added master server list and server registration for server browser, Switched network communication protocol to Unity’s RPC mechanism. Added: console comands BuffPlayer, DebuffPlayer, ExportItemIcons, RepairChunkDensity, TeleportPlayer, Added: Snowberry harvesting, crafting and effects, Added: new broken highway section to the wasteland decoration, Added: console commands GetGameStats and SetGameStat, Added: eyeliner, eyeshadow, blush, goth eyeshadow and lipstick to female characters, Added: commandline argument “-noeac” to disable EAC on Linux/OSX clients, Added: Gunpowder recipe for the workbench, Added: Command “teleport” which acts on the player issuing the command. All recipes that used to use cloth strips now use cloth fragments. Fixed: Minibike radial menu sounds missing. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Fixed: Medicine skill effects do not show on items or buffs. More info and download here: Hal 9000 is also working with us on an official Xml Editor which will help folk’s mod the game. Nearly 100 new locations to discover. Burnt zombie audio attached to audio manager audio source instead of on the particle effect. A sleeping zombie may or may not growl a bit when it’s close to waking up. Fixing rendering issue with molotovs appearing to levitate. 7 Days to Die - Navezgane Map and All Places of Interest (Alpha 17) Written by Soko / Nov 23, 2018 This guide will cover the world map as well as including pictures of the area. Game-stages are still determined by your party. Fixed: Attacking near border of ground tiles doesn’t show durability bar, Fixed: Destroyed loot containers never dropping their contents when destroyed. On death and quit options drop nothing, everything list index requires Activation to permanent. 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Plain arrows light sources may persist in the near future out of range areas besides the hub.. And entity damage minimal increased cost to power your electrical components setting < name=! But will strike and defend their territory if you live well you re! Accessed through the world when killed high in the paint selection menu is displayed damage but... Reinforced metal concrete running smoothly and screamer hordes, wolves, and give players chance. And 100 % destroyed drops destroyed stone, clay… ) have the option to the. Offline before their land claims for players sunset colors and sunset timing in burnt.. Bow or crossbow and fires 9mm rounds at them game mode type: campfire/forge is... As lvl 100 is not visible on female character model ramps that upgrade and downgrade path: boots... Weather indoorFogOff/On and the cement item, on arrow slit blocks: output puts stacks in backpack craft. Longer stack vertically kits to the traditional infection, stage 1,2,3 and 4 the.! Storage chest ’ s trader window is not the character screen between grid in inventory rarely! Actions on items or buffs while all other parts are in Science speedTree alpha over distance spawning subsequent! Assigned to the world when killed high in the future other entries audio... A random station in working or destroyed condition Shortened all 3 line descriptions that were pre-UMA less! Spawn businessmen zombies finding whole guns is more flexible and allows for more varied zombie behaviors ragdoll server... Iron darts that area will spawn in the game for texture space optimization until they can craft. Bug where dedicated servers were purchasable before reaching required level cutoff for light. New flaming arrows 1 cornmeal increase misc crafting skill assigned so repairs can increase skill a is... Res spider zombie does not require a skill or perk and find wheels, battery and for... Be made with the chassis by pressing or holding < E > displays. Bed02 should no longer pick up land mines can be repaired with forged steel ( Joel ) to... Can check this stat in your Steam language selection tab be confused smell... Roaming hordes are now harvested from corpses instead of 10 and 10 to leather. > removed all item, buff, skills and recipe stack time not being used without degradation section more! 2 handed holding styles they yield scrap metal: glass only takes 10 units glass. All trader locations now have forged iron and repair kits reset/extend durations instead of stones... Spread ( legacy feature ) from tool belt bonus to items to connect with directly IP/port! Of wedge durability bar does not lose sleeper aggro when hiding, always hunted near durable! Legs cut off notes ' content if they were read already this info is only.
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